New Year Balls Merge

New Year Balls Merge

● A game with a New Year's atmosphere! Compete with friends and colleagues?! In the game you have a play area? where balls fall and connect if they have the same color! Connect as many balls as possible to make the biggest one, save up points?! Be the first on the leaderboard?! Play and relax ?!

Rules & Instructions for New Year Balls Merge

1. At first it will be easy to connect the balls?, but over time there will be more and more of them??. Once you connect the biggest ball in this game, it will disappear? and give you the most points?! If one of the balls touches the line and lies on it for some time, then you will lose?, and the game will start again?!
2. Press and hold your finger or mouse to control the ball. Release your finger or mouse button to let the ball fall onto the field?!
3. Enjoy the game?!

What is the specific genre or category for this game?

This game is categorized under the Casual, Merge genre.

What game development library or environment powers the gameplay experience?

The game was created with the WebGL programming language/engine.

Who is the game creator for this title?

The creator behind this game’s concept and design is IT-Hype.

Does the game have a mobile version or is it mobile-friendly?

Yes, New Year Balls Merge can be played on smartphones and tablets.

Which tags represent the game’s themes or characteristics?

The defining characteristics of this game based on its tags are: 2048.

Is the game considered safe and fun for kids?

Yes, New Year Balls Merge contains content suitable for kids.

Does the game target a particular gender?

This game is more appropriate for Male & Female.

Does the game contain harmful or cruel actions?

No, there are no cruel or harmful actions within the experience of New Year Balls Merge.

Who would this game be most engaging for based on age?

This game is intended for the age range Kids, Teens.

Does the game have any blood-related elements?

No, there are no scenes with blood in New Year Balls Merge.
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